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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Zircon Dasher
Zirconia Trade Group
19
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Posted - 2011.11.08 18:23:00 -
[1] - Quote
CCP Tallest wrote: ..also, Hail falloff penalty will be 25%, not 0%.
awwww why 4 u change?!! |
Zircon Dasher
Zirconia Trade Group
19
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Posted - 2011.11.09 16:01:00 -
[2] - Quote
Gypsio III wrote:Sam Bowein wrote:Selar Nox wrote:How about a webifier range bonus on blaster boats (cruiser-size upwards), increasing with hull size (BSs bigger bonus than BCs, which get more than cruiser)? Not talking about 5%, more something like doubling or tripling the range. So we get fired at while "crossing the gap" but actually get a chance to arrive over there...
Just a thought that crossed my mind... I'd rather like a scram range bonus (+20% per level, so 18km for scram II). That would allow to get close to ships that would normally kite you. There might be a problem with this being too binary. If your target is faster than you and is outside scram range, then you have the current difficulties in getting to blaster range. But if you are able to apply a long-range scramble, then suddenly you have a massive speed advantage and can easily close to optimal. In the first case, it's too hard to get to blaster optimal; but in the second case it's too easy. Something more graduated would be better.
The new ranges of scrams and webs using t2 gang links makes adding scram/web range bonuses to blaster boats ineffective.
t2 scrams with a fleet booster now hit at roughly 16km (heated). [DG/SS/RF scrams at about 18.5km] t2 webs now hit at roughly 19km (heated). [FN webs at about 27km]
At those ranges it will not matter if blaster boats get an additional scram/web bonus. Gallente boats, with increased agility, will be crawling as soon as they get within 14-15km.
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Zircon Dasher
Zirconia Trade Group
22
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Posted - 2011.11.10 20:31:00 -
[3] - Quote
Daedalus Arcova wrote:Pinky Denmark wrote:I don't mind minmatar being faster, however with much lower mass the gallente ships would accelerate faster and gain more from MWDs. I would suggest adding mass to minmatar ships and remove mass from gallente blasterships. Make Gallente the fastest race without MWD, but give them the mass to keep them a bit slower than Minmatar at MWD speeds. Plates (even as they are now, although they need fixing) would have less of an effect on top speeds, and Gallente boats would be able to hold their prey once they'd caught it, and still do reasonable speed while scrammed, neuted and webbed (as they are whenever they get into blaster range).
Not sure this will really do much for BC and smaller hulls unless you make the base speed significantly higher. 19km webs and 16km scrams still leave blaster boats in the position of being raped before they get into range. |
Zircon Dasher
Zirconia Trade Group
22
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Posted - 2011.11.10 21:08:00 -
[4] - Quote
Daedalus Arcova wrote:Zircon Dasher wrote:[quote=Daedalus Arcova]19km webs and 16km scrams still leave blaster boats in the position of being raped before they get into range. Quite. But those ranges are not the norm, and getting caught by an Arazu or a Rapier is usually game over for anyone.
No Arazu/ rapier needed. Using t2 scrams and webs with gang booster. |
Zircon Dasher
Zirconia Trade Group
22
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Posted - 2011.11.11 01:40:00 -
[5] - Quote
Morgan North wrote:artilery
Quote: that supposedly is reloaded very quickly.
Dont use arty much do you. |
Zircon Dasher
Zirconia Trade Group
23
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Posted - 2011.11.11 21:48:00 -
[6] - Quote
Naomi Knight wrote: nah they use the new fitting probably with suboptimal/pve fits , and cant gasp what our problem is
Have the optimal fits for all ships been decided upon already?
Crap.
I have been slacking on my EFT warrior time. |
Zircon Dasher
Zirconia Trade Group
23
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Posted - 2011.11.11 22:01:00 -
[7] - Quote
Naomi Knight wrote: there is a button for it in the newest version , top left use it
push button recieve 'leet fit??
I dont know if I should cheer or cry. |
Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.15 02:15:00 -
[8] - Quote
Reading this thread has been a daily source of deja vu. I couldn't put my finger on why until just now: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184365
First 15 posts pretty much sum up the first 50 pages.... but things really start to get good between pg 80 and 85. lol
The best part is how many people were saying how it was such a shitBoost, and how matar would still be worthless after the patch.
But the same thing happened during the amarr boost so....... I am predicting hybrids will be considered OP in 8mo. :)) |
Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.15 22:45:00 -
[9] - Quote
Nemesor wrote:I can fly anything. I can use every weapon system in the game to its fullest potential.
Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.
That is not variety. That is not balance.
I want to fly spaceships. I want variety. I want to pew.
You can take that "I win" button you think I want and stick it somewhere uncomfortable.
So 1/3 of ships are fine generally, 1/3 of ships are fine situationally.
So 2/3 of ships are worth flying depending on the situations you find yourself in?
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Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.15 23:12:00 -
[10] - Quote
Zirse wrote:Magosian wrote:Zircon Dasher wrote:Nemesor wrote:I can fly anything. I can use every weapon system in the game to its fullest potential.
Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.
That is not variety. That is not balance.
I want to fly spaceships. I want variety. I want to pew.
You can take that "I win" button you think I want and stick it somewhere uncomfortable. So 1/3 of ships are fine generally, 1/3 of ships are fine situationally. So 2/3 of ships are worth flying depending on the situations you find yourself in? I think the point still has merit. For a game which is largely based on PvP, roughly one third of their ships not providing any real PvP use is a pretty staggering statistic. Most of that third is Caldari/Gallente, too, I would add. All the more reason for tiericide. There's really only one, or in some cases two, T1 frigates that are viable for each race.
Not too mention the cruisers, indys, and barges |
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Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.15 23:17:00 -
[11] - Quote
Mekhana wrote:Caldari frigates are actually very good.
Shush you.
The revolution is not supposed to be televised. |
Zircon Dasher
Zirconia Trade Group
24
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Posted - 2011.11.16 02:48:00 -
[12] - Quote
Pattern Clarc wrote:RankShipsKills 1Drake54822 2Hurricane47905 3Abaddon34259 4Armageddon 21631 5Zealot15305 6Tempest13981 7Maelstrom13797 8Dramiel13186 9Rifter10627 10Cynabal9963 11Sabre9563 12Rapier8719 13Scimitar8496 14Tengu8312 15Hound8265 16Vagabond7737 17Manticore7276 18Loki 7110 19Harbinger6001 20Capsule 5365
Today in the top twenty we have: 3 Caldari 10 Minmatar 4 Amarr 2 Angel
0 Gallente
Anyone see that changing with the current set of fixes on SISI?
Such incontrovertable statistics are PROOF that Gurrrrrrrr-ista, Gallente, Blood Raiders, Serpentis, ORE, Angel, Caldari and Amarr need serious buffs. Variety is the spice of life.
THE SPICE MUST FLOW! |
Zircon Dasher
Zirconia Trade Group
73
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Posted - 2012.01.18 22:20:00 -
[13] - Quote
People who think the "Top 20" list is meaningful make me happy. If it were not for the hordes of people who fail to take an applied statistics course during thier lifetimes, I would not have a job irl.
ty :hugs: |
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